Cameron  Slayter net worth and biography

Cameron Slayter Biography and Net Worth

Insider of Virtuix

Cameron Slayter has served as Chief Product Officer of the Company since March 2026. Mr. Slayter has served at the Company since 2014 in roles of increasing responsibility, including as Creative Director and previously as a Game Designer. During his tenure, he has led the Company's game development team and directed the creation of multiple titles for the Company's content platforms, and he has overseen visual product design and UI/UX for the Company's software platforms.

Mr. Slayter holds a degree in Visualization from Texas A&M University and completed specialized study in Game Design and Game Production at the University of Abertay in Dundee, Scotland.

What is Cameron Slayter's net worth?

The estimated net worth of Cameron Slayter is at least $178.95 thousand as of July 29th, 2026. Slayter owns 151,015 shares of Virtuix stock worth more than $178,953 as of September 28th. This net worth estimate does not reflect any other assets that Slayter may own. Learn More about Cameron Slayter's net worth.

How do I contact Cameron Slayter?

The corporate mailing address for Slayter and other Virtuix executives is 1826 Kramer Lane, Suite H, Austin, TX, 78758. Virtuix can also be reached via phone at (832) 260-3337 and via email at [email protected]. Learn More on Cameron Slayter's contact information.

Has Cameron Slayter been buying or selling shares of Virtuix?

In the last ninety days, Cameron Slayter has sold $6,654.95 of Virtuix stock. Most recently, Cameron Slayter sold 3,985 shares of the business's stock in a transaction on Wednesday, July 29th. The shares were sold at an average price of $1.67, for a transaction totalling $6,654.95. Following the completion of the sale, the insider now directly owns 151,015 shares of the company's stock, valued at $252,195.05. Learn More on Cameron Slayter's trading history.

Who are Virtuix's active insiders?

Virtuix's insider roster includes Robert Allan (COO), Jan Goetgeluk (CEO), and Cameron Slayter (Insider). Learn More on Virtuix's active insiders.

Are insiders buying or selling shares of Virtuix?

In the last year, insiders at the sold shares 26 times. They sold a total of 1,003,985 shares worth more than $3,430,087.56. The most recent insider tranaction occured on August, 5th when COO Robert Malcolm Allan sold 9,002 shares worth more than $15,303.40. Insiders at Virtuix own 28.6% of the company. Learn More about insider trades at Virtuix.

Information on this page was last updated on 8/5/2026.

Cameron Slayter Insider Trading History at Virtuix

Transaction DateBuy/SellNumber of SharesAverage Share PriceTotal TransactionShares Held After TransactionDetails
7/29/2026Sell3,985$1.67$6,654.95151,015View SEC Filing Icon  
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Cameron Slayter Buying and Selling Activity at Virtuix

This chart shows Cameron Slayter's buying and selling at Virtuix by year and by quarter.

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Virtuix Company Overview

Virtuix pioneers movement in AI-generated worlds, real or imaginary. We are the creator of “Omni,” the premier brand of omni-directional treadmills that let players walk and run in 360 degrees inside virtual reality (“VR”) games, digital twins, and other applications, positioning us at the intersection of gaming, fitness and enterprise VR. To date, we’ve brought three products to market and generated over $20 million in sales. We target a gross margin of 40% on our hardware products, supplemented by recurring revenues from software sales and subscriptions. We increased quarterly revenue 4x from the first quarter to the fourth quarter of fiscal year 2025 (primarily resulting from recognizing Omni One preorder sales). Products Our “Omni” line of omni-directional treadmills consists of various products that target a variety of industries: Omni Pro, the original Omni, is our commercial-grade treadmill launched in 2016 for enterprise use in arcades, VR centers, corporations, and research institutions. We have shipped over 4,000 Omni Pro units to more than 45 countries worldwide. Following the launch of Omni One in 2024, we stopped production and sales of Omni Pro. Omni Arena launched in 2019 as a turnkey attraction for the out-of-home entertainment industry. The attraction comprises four Omni Pro treadmills for multiplayer gaming and features weekly esports prize contests. We’ve installed 80 Omni Arena systems at entertainment centers in the United States (“U.S.”) and built a player base of over 500,000 players who signed up with an email address to play. Several players have paid to play the attraction more than 300 times. Following our shift in research and development (“R&D”) and marketing efforts to Omni One, we stopped producing and selling new Omni Arena systems in 2025, but we continue to service existing customers and earn recurring revenues through the sale of Omni Care maintenance services, Omniverse game credits, and replacement parts. We also facilitate and earn profits on secondary sales of Omni Arena systems. Omni One is our latest product and our most advanced treadmill yet, supporting full freedom of movement including crouching, kneeling, and jumping. It’s a compact device that is easy to assemble and disassemble, and it can be moved around using its wheels. We sell Omni One in three different versions: the complete Omni One system, Omni One Core, and Omni One Enterprise. We officially launched Omni One in September 2024, and by September 2025, we shipped the first 1,800 units to customers, resulting in revenues of over $4,000,000. In addition to hardware sales, we earn recurring revenues from the sale of Omni One games and from monthly subscriptions to Omni Online (priced at $14/month), Omni One’s service that allows customers to play online multiplayer games. During checkout, approximately 50% of Omni One customers purchase an annual subscription to Omni Online. Virtual Terrain Walk (“VTW”) is our multi-user system for next-generation mission planning in the defense industry. VTW lets soldiers move physically in 360 degrees inside geo-specific virtual environments, without boundaries, for ground combat planning and leader rehearsals. The geo-specific virtual environments are digital twins of real-world environments, created by converting drone and other camera footage into photorealistic 3D scenes via Gaussian splatting and other AI-driven 3D reconstruction techniques. VTW is currently in development. YokoWERX, an innovation cell of the U.S. Air Force, purchased two prototype stations for experimentation purposes. We aim to present a proof-of-concept of VTW to potential customers by calendar year-end 2025, although we expect that meaningful sales of VTW in the defense sector may not materialize until fiscal year 2027 at the earliest. Despite the long sales cycle for penetrating the defense market, we believe that VTW will retain a strong competitive moat because of our expansive omni-directional treadmill patent portfolio, our position as a U.S. company, and the inherent barriers to entry for defense applications that competitors will face, including multi-year procurement cycles and high switching costs. Our principal executive offices are located in Austin, Texas.
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Today's Range

Now: $1.19
Low: $1.16
High: $1.19

50 Day Range

MA: $1.51
Low: $0.95
High: $2.79

2 Week Range

Now: $1.19
Low: $0.92
High: $92.74

Volume

21,872 shs

Average Volume

495,140 shs

Market Capitalization

$35.51 million

P/E Ratio

N/A

Dividend Yield

N/A

Beta

N/A